Algorithmic Fluid Art – Influences, Process, and Works
Presenter
January 13, 2011
Keywords:
- Vortex methods
MSC:
- 76M23
Abstract
In addition to my research into vortex particle methods, parallel N-body methods, and GPU programming, I create artwork using these same computer programs. The work consists of imagery and animations of fluid forms and other shapes and patterns in nature. Using relatively simple algorithms reflecting the origins of their underlying processes, many of these patterns can be recreated and their inherent beauty exposed. In this talk, I will discuss the technical aspects of my work, but mainly plan to distract attention with the works themselves.
Biography:
Mark Stock earned his PhD from Aerospace Engineering at the University of Michigan in 2006, and has been working for Applied Scientific Research in Santa Ana, CA since then. He has been creating computer imagery and numerical simulations for over 25 years, and started exhibiting his artwork in 2001.